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Ivica Botički

20.3.2015.

This study presents and examines SamEx, a mobile learning system used by 305 students in formal and informal learning in a primary school in Singapore. Students use SamEx in situ to capture media such as pictures, video clips and audio recordings, comment on them, and share them with their peers. In this paper we report on the experiences of students in using the application throughout a one-year period with a focus on self-directedness, quality of contributions, and answers to contextual question prompts. We examine how the usage of tools such as ...

Ivica Botički

20.3.2015.

This poster presents a cycle of a mobile learning design-based research (DBR) in Singapore schools. A smartphone application was evaluated in terms of how its features, including usage time, badge score, number of experience updates posted, number of answers given, comments given, likes given, comments received and likes received contributed to the student science summative assessment score. The analysis is then used to inform a new cycle of system redesign offering new and updated collaboration features.

// Proceedings of the 11th International Conference on Computer Supported Collaborative Learning.

Tomislav Jagušt

11.1.2018.

This paper presents experiences in introducing gamification to digital lessons for students’ mathematics learning in lower primary school. The study was conducted in a second and third grade primary school in Croatia where students (N=59) used tablet computers for a variety of gamified learning activities. Gamification algorithms and extensions were designed and integrated in digital lessons to improve young learners’ motivation and engagement in math learning. This paper presents preliminary experiences in applying gamification in lowerprimary school mathematics learning and further explores how the gamification strategy influenced the level of student learning interest. The results show ...

Martina Holenko Dlab

14.1.2018.

Mobile devices are used in classrooms to improve teaching and learning processes. To ensure effective learning, the introduction of such new technologies should be complemented with the introduction of appropriate didactical models. At the same time, the development of mobile learning systems should be in line with the needs of the anticipated users. To achieve this, the presented research aims to develop technologically innovative and scalable mobile learning solution within the SCOLLAm project ('Opening up education through Seamless and COLLAborative mobile learning on tablet computers'). The main research method applied during the development ...

Martina Holenko Dlab

14.1.2018.

This paper presents the results of a mobile learning research project in Croatia, Europe with a special focus on synchronous collaborative in-class learning. As part of the project, technology for learning mathematics in pairs and triplets was developed and used in first, second and third primary school grades in a neighborhood primary school in Croatia. Students were learning through digital lessons by engaging in group work in different roles: editors and checkers when learning in pairs ; and authors, editors and checkers when learning in triplets. Digital lessons were co-designed with the help ...