Jagušt, Tomislav; Botički, Ivica; Mornar, Vedran; So, Hyo-Jeong

This paper presents experiences in introducing gamification to digital lessons for students’ mathematics learning in lower primary school. The study was conducted in a second and third grade primary school in Croatia where students (N=59) used tablet computers for a variety of gamified learning activities. Gamification algorithms and extensions were designed and integrated in digital lessons to improve young learners’ motivation and engagement in math learning. This paper presents preliminary experiences in applying gamification in lowerprimary school mathematics learning and further explores how the gamification strategy influenced the level of student learning interest. The results show that gamification allows students to sustain more interest compared to the non-gamified approach to learning with digital resources.

Published in: Proceedings of the 6th International Conference on Learning Technologies and Learning Environments (LTLE2017), July, 2017