Second round of experiments with gamification elements in digital lessons

11/25/2016

On Thursday, 17. November 2016, a series of experiments on various gamification elements in digital learning lessons begun. The first experiment introduced points and a leaderboard, two of the three most common elements used in gamification (the third being badges). For the purpose of these experiments the existing Simple Adder module was adjusted and utilized. The application calculates current score of each student and displays the live leaderboard. One session lasted for 15 minutes.